AI Insights · Timothy · April 2025
Top 5 Shoot'em Up Games on iOS in Denmark: Q1 2025
Explore the performance trends of the top shoot'em up games on iOS in Denmark during Q1 2025, highlighting key metrics like downloads, revenue, and active users.
In the first quarter of 2025, the shoot'em up category on iOS in Denmark saw varied performance across the top five games. Here's a closer look at their key metrics based on data from Sensor Tower.
Archero 2 from HABBY showed a robust revenue increase, starting from around $8.6K in early January and peaking at approximately $23.1K by late February. However, weekly downloads saw a significant decline, starting at 10.7K and dropping to just over 400 by the end of March. Active users also decreased from over 10K to around 3.7K.
Archero, another title by HABBY, experienced a fluctuating revenue trend, with peaks at $2.8K and a low of $668. Downloads were minimal, starting at 132 and dwindling to just 22 by the end of the quarter. Active users showed some resilience, increasing to a peak of 2.3K in early March.
Zombie Waves-shooting game by FUN FORMULA PTE. LTD. maintained relatively stable revenue, peaking at $606 at the end of March. Downloads were low, with a minor increase to 144 in early January before stabilizing. Active users remained consistent, hovering around 800 to 1K throughout the quarter.
Survivor!.io also from HABBY, showed a decline in revenue from $1.3K to $355 by March's end. Downloads followed a similar pattern, starting at 594 and decreasing to 123. Despite this, active users maintained a strong presence, with numbers remaining above 2.2K.
Zombie.io: Potato Shooting by Joy Net Games saw revenue peak at $1.3K in late February, with a steady decline towards the end of the quarter. Downloads remained low throughout, beginning at 85 and ending at 13. Active users remained stable, around 800.
These insights provide a glimpse into the dynamics of the shoot'em up gaming market in Denmark, with more detailed analytics available through Sensor Tower's platform. Whether it’s revenue growth or user engagement, each game showed unique patterns in their performance.